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[史上最完整的经典电子游戏音色库] Impact Soundworks Super Audio Cart Complete [KONTAKT](7GB)

P2P | 07 February 2026 | 8.48 GB
传奇的8位、16位和32位/64位游戏时代的示例库。
从19款独特的控制台、掌机和音源芯片中全面采样。
这是首个深入探索任天堂64、SampleCell II和PlayStation等平台的音色库。
超过 6000 个真实音源,从简单的波形到永恒的 PCM 原声采样,应有尽有。
借助强大的合成引擎,您可以自定义、调整和转换各种声音。
这是电子游戏音乐史的终极合集。
从 Atari 2600 (1977) 到 Game Boy Advance (2001),Super Audoi Cart 2 涵盖了多代传奇音频硬件——甚至包括 VRC6(仅在日本发售的 Famicom 外接设备)、SampleCell II(一款硬件声卡)和 MSX 家用电脑等鲜为人知的芯片。
远远超越了简单的脉冲波、哔哔声和哔哔声——虽然游戏里也有很多这些!—— 《超级音响卡带2》几乎包含了你能想象的任何乐器,直接取自你最喜欢的游戏和系统世界。
百分之百正宗且免版税。
许多内置系统采用PCM采样播放,而非纯合成。我们没有从现有游戏中“提取”采样;我们花了多年时间,用自己的样本目录和精心的编辑,从零开始重现了数千个经典声音。在适用的情况下,这些声音会直接从原始硬件中回放,以实现最大的真实性。
换句话说,《超级音响卡车2》的声音尽可能接近你记忆中最喜欢的复古游戏的声音,无需担心版权侵权或版税问题。
我们梦想中的ROMpler成真了。像任天堂64和原版PlayStation这样的
系统可以播放完整的音轨,而不是单个采样。在那个时代,作曲家们使用了Roland JV-1080和SC-88、Korg M1、Akai S1000、E-mu Proteus等设备,然后通过控制台的播放为这些设备上色,创造出这一代独特且如今令人怀旧的音乐。
我们采用了类似的流程,确保《超级音频卡车2》既真实又实用。但我们不仅仅是从这些硬件单元“提取”声音,而是走了一条极其艰难(但更为多样化)的道路:我们创造了自己的虚拟梦想硬件,拥有自己的“Impact Factory Library”(IFL)。
IFL涵盖了所有通用MIDI音色及更多内容,就像启发它的硬件一样。我们录制并编辑采样,以匹配90年代中期采样的风格。然后又重新采样到N64、PSX、SNES和GBA平台,正如当时的电子游戏音乐所做的那样——从而赋予我们最高的真实性。
这些声音你从未听过。然而,如果你玩过那个时代的游戏,或者用过80年代到90年代的经典MIDI硬件,它们会立刻让人感到怀旧!
由游戏音乐狂热者创作。
每一位参与《超级音响卡2》开发的人都与电子游戏原声有着深厚的联系。多年来,我们编排了电子游戏音乐,研究过它,拥有各种控制台和MIDI硬件,还创作了属于我们自己的复古风格游戏原声带。我们是强迫的完美主义者,尤其是对我们关心的事情,我们非常在意电子游戏音乐。
简单来说,这是我们最深爱的项目,是一份真正的爱之作。它包含了原版超级音频卡车及其后续扩展包Super Audio Cart PC的所有精彩元素,还有更多内容。
要么遵循原版主机的限制,要么远远超出预期。音
效设计师和合成器爱好者们,欢呼吧:《Super Audio Cart 2》远不止是一个庞大的采样库。它还是一个超级强大的(甚至可以说是Blast Processed)的合成器/采样器引擎,拥有大量创意音效设计的可能性。
数十种滤波器模型,对连奏、滑音和人声行为的细微调节,超深琶音器,具门控和音序功能,步变、包络,以及四层架构,真正激发独特音色。
但这还不是全部……
MODRIX:最强大的调制矩阵?!最初
的超级音频卡带拥有灵活且多元的改装矩阵,但我们知道续作必须做得更好。于是我们内部开发的调制系统MODRIX登场,能提供各种动作和控制。
可以使用多种调制器类型,比如包络、LFO、MIDI值、调性范围、宏、X/Y垫……并且可以把它们连接到你能想到的任何控制:滤波器、音高、音量、声像、效果,甚至将同一参数的多个路由组合起来,打造复杂且动态的调制杰作!
MODRIX 的路由可以随你意愿调整,包括曲率控制、最小/最大深度、可调底座等功能。
版本 1.0.4
– 修复了 MIDI 音符播放的时序问题
– 对 GBA、N64、PSX 和 SNES 音源中的 115 个采样进行了进一步的音调修正
注意:要在现有的 DAW 项目中应用这些音调修正,需要在 Kontakt 中重新加载该乐器!
版本 1.0.3
– 修复了以下音源的八度偏移和音调问题:GBA(Round Synth Piano、Altera DreamX7、Altera Sweet DreamX7、Antique Cymbal)、N64(EP 2、Celeste、Antique Cymbal)、PSX(Celeste、Antique Cymbal、Crotales)、SNES(Glockenspiel A SAC1、Glockenspiel B SAC1)
– 修复了各个图层路由错误地叠加在一起并同步到相同值的问题,无论设置或调制器源如何。
注意:要使现有 DAW 项目中的音准和八度偏移修复生效,需要将乐器重新加载到 Kontakt 中!
版本 1.0.2
修复了快照加载时调制矩阵到控制台目标的路由会被删除的问题。
版本 1.0.1
– 修复了各种音调和循环点问题
– 演奏中央 C 时,音调音源的音高保持一致
– 调整了部分音源的标签和名称
– 重新组织了快照,使其与调整后的音源类别标签和名称相匹配
– 改进了浏览器中音源名称的排序(已移除区分大小写)
– N64 快照现在加载时会带有 Bite 效果,以模拟 DAC
– 如果未选择任何主机标签,则在浏览器结果列表中使用完整的主机名称
– PSX 音源 Alien Lights、Echo Drops、Echoes、Galaxy Station、Noise Seq 1、Noise Seq 2、Warm Rain、Noise Sweep、Soft Pluck、Wineglass、Glass Pad、Heavy Metal Impact、Metal Pad、Halo Pad、Vox Sweep、Fire Darts 和 Lament Sweep 现在可以播放正确的采样(与它们的 GBA、N64 和 SNES 版本相比)
注 1:为了充分利用如果现有 DAW 项目中的音准、循环点和中央 C 音高设置出现问题,则需要在 Kontakt 中重新加载该乐器!
注意 2:Maschine、Komplete Kontrol 和 Kontakt 浏览器需要手动刷新才能反映重新组织的快照结构!
需要Native Instruments Kontakt Player或Kontakt FULL v7.10.9及以上版本!
The legendary 8-bit, 16-bit, and 32-bit/64-bit eras of gaming in sample library form.
Exhaustively sampled from 19 distinctive consoles, handhelds, and sound chips.
The first library EVER to delve into platforms like the Nintendo 64, SampleCell II, and PlayStation.
Over 6,000 authentic sound sources, from simple waves to timeless acoustic PCM samples.
Customize, tweak, and transform sounds with a massively powerful synth engine.
The ultimate compendium of video game musical history.
From the Atari 2600 (1977) to the Game Boy Advance (2001), Super Audio Cart 2 encompasses multiple generations of legendary audio hardware — even obscure chips such as the VRC6 (a Japan-only add-on to the Famicom), SampleCell II (a hardware-based sound card), and the MSX Home Computer.
Far beyond mere pulse waves, bleeps, and bloops — although it has plenty of those, too! — Super Audio Cart 2 includes virtually any instrument you can imagine, taken straight from the worlds of your favorite games and systems.
100% authentic and royalty-free.
Many of the included systems used PCM sample playback rather than pure synthesis. We did not ‘rip’ samples from existing games; we spent years painstakingly recreating thousands of classic sounds from scratch using our own sample catalog and careful editing. Where applicable, these sounds were then played back directly from the original hardware for maximum authenticity.
In other words, the sounds in Super Audio Cart 2 are as close as possible to the sounds you remember from your favorite retro games, without any need to worry about copyright infringement or royalties.
Our dream ROMpler comes to life.
Systems like the Nintendo 64 and original PlayStation could play full audio tracks, rather than individual samples. In this era, composers used gear like the Roland JV-1080 and SC-88, Korg M1, Akai S1000, E-mu Proteus, and many others, which were then colored by playback on the consoles themselves to create the distinctive (and now nostalgic) music of this generation.
We followed a similar process to ensure that Super Audio Cart 2 was equal parts authentic and usable. But rather than merely ‘ripping’ sounds from these hardware units, we took an insanely difficult (but much more versatile) path: we created our own virtual dream hardware with its own “Impact Factory Library” (IFL).
The IFL covers all General MIDI sounds and much more, just like the hardware that inspired it. We recorded and edited samples to match the style of a mid-90s sampler.. and then re-sampled them for the N64, PSX, SNES, and GBA, exactly as would have happened for video game music at the time — thus giving us the highest possible authenticity.
These are sounds you’ve never heard before. And yet they will seem immediately nostalgic if you’ve played games from that era or used classic MIDI hardware from the ’80s to the ’90s!
Created by game music fanatics.
Every developer who worked on Super Audio Cart 2 has a deep connection to video game soundtracks. Over the years, we have arranged video game music, studied it, owned an array of consoles and MIDI hardware, and written our own retro-inspired game soundtracks. We are obsessive perfectionists, especially about things we care about, and we care a lot about video game music.
Simply put, this is our ultimate passion project, a true labor of love. It’s everything great about the original Super Audio Cart and its later expansion Super Audio Cart PC, plus so much more.
Follow original console limitations or go way, way beyond.
Sound designers and synth heads, rejoice: Super Audio Cart 2 is far more than a staggeringly huge sample library. It’s also a mega powerful (dare we say Blast Processed) synth/sampler engine with loads of creative sound design possibilities.
Dozens of filter models, fine-tunable control over legato, portamento, and voice behavior, a super deep arpeggiator with gating and sequencer capabilities, step modulation, envelopes, and a four-layer architecture to truly inspire unique patches.
But that’s not all…
MODRIX: The most powerful modulation matrix ever?!
The original Super Audio Cart sported a flexible, versatile mod matrix, but we knew we had to do even better than that with the sequel. Enter MODRIX, the modulation system we developed in-house to offer every kind of movement and control imaginable.
Use a multitude of modulator types like envelopes, LFOs, MIDI values, key ranges, macros, X/Y pads… and connect them to basically any control you can think of: filters, pitch, volume, pan, effects, and even combine multiple routings for the same parameter together for complex, dynamic modulation masterpieces!
MODRIX routings can be tweaked to your heart’s content with curvature controls, min/max depth, adjustable base, and so much more.
Version 1.0.4
– Fixed timing of MIDI note playback
– Further tuning fixes on 115 samples across GBA, N64, PSX and SNES soundsourcesNOTE: To take advantage of the tuning fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
Version 1.0.3
– Octave offset and tuning fixes for the following soundsources: GBA (Round Synth Piano, Altera DreamX7, Altera Sweet DreamX7, Antique Cymbal), N64 (EP 2, Celeste, Antique Cymbal), PSX (Celeste, Antique Cymbal, Crotales), SNES (Glockenspiel A SAC1, Glockenspiel B SAC1)
– Fixed an issue where individual layer routings were incorrectly summing together and syncing to the same value regardless of settings or modulator source.NOTE: To take advantage of the tuning and octave offset fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
Version 1.0.2
Fixed an issue where mod matrix routings to Console targets would be deleted on snapshot load.Version 1.0.1
– Various tuning and loop point fixes
– Consistent pitch of tonal soundsources when playing middle C
– Adjusted tagging and names of a number of soundsources
– Reorganized the snapshots to match the adjusted soundsource category tags and names
– Sorting of soundsource names in the browser is now improved (case-sensitivity removed)
– N64 snapshots now load with Bite effect to emulate the DAC
– Use full console names in the browser result list when no console tags are selected
– PSX soundsources Alien Lights, Echo Drops, Echoes, Galaxy Station, Noise Seq 1, Noise Seq 2, Warm Rain, Noise Sweep, Soft Pluck, Wineglass, Glass Pad, Heavy Metal Impact, Metal Pad, Halo Pad, Vox Sweep, Fire Darts and Lament Sweep are now playing correct samples (compared to their GBA, N64 and SNES counterparts)NOTE #1: To take advantage of the tuning, loop point and consistent middle C pitch fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
NOTE #2: Maschine, Komplete Kontrol and Kontakt browsers need to be manually refreshed to take into account the reorganized snapshot structure!
Requires Native Instruments Kontakt Player or Kontakt FULL v7.10.9 and higher!


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