
Team BTCR | 25 December 2025 | 197 MB
安装方法:无需安装,只需提取程序运行即可。
Occult Audio Engine 是一款专业的颗粒合成软件,专为打造暗黑氛围音景而设计,可用于创建不断演变的合成器音垫、持续音和氛围纹理。它能将音频采样转化为连续的音景。
该音色库包含:
•喉音:深沉而暗黑的喉音录音;
•吟唱层:层叠的人声纹理,带来深度和明亮感,并提供旋律调制而非静态的持续音;
•乐器层:弓弦乐器、口簧琴、号角、铃铛、沙铃和迪吉里杜管;
•其他:实验性和氛围元素,分为低频持续音和中高频纹理。
此外,您还可以将自己的采样加载到这三个层中的任何一个,以构建复杂且不断演变的纹理。
三个独立的图层,每个图层均具备以下功能:
•独立采样加载:每个图层加载不同的采样;
•颗粒合成控制:颗粒大小、重叠、拉伸、速率和音高;
•图层专属滤波器:每个图层的截止频率和共振;
•饱和度:可调节的温暖度和泛音增强;
•独立的干湿混响控制:每个图层混合干湿信号;
•立体声宽度:每个图层的声像控制;
•反向播放:每个图层的方向控制。
将采样分层叠加,即可创建丰富且不断变化的纹理。每个图层都可以使用不同的采样、参数和效果。
高级颗粒处理
• 窗口函数:谐波(平滑指数)和布莱克曼(频谱塑形)
• 高重叠度(90%+):无缝融合
• 有机变化:细微抖动、时间漂移、微音高和颗粒大小变化,以减少重复模式
• 无缝循环:缓冲区环绕实现连续播放
声音设计工具
混响引擎
• 具有多个延迟抽头的扩散网络
• 每层可配置混响量(0-200%)
• 低通和高通滤波,兼顾温暖度和清晰度
层滤波器
• 每层截止频率和共振
• 实时参数控制
• 每层独立的滤波器设置
饱和度
• 可调节的温暖度和泛音增强
• 用于干净音垫的超柔和饱和度
• 每层控制
立体声宽度
• 每层声像控制
• 立体声扩展,增强空间深度
• 每层独立宽度
仪式宏
• 呼吸:密度调制
• 吟唱:微音高和时间变化
• 临场感:立体声宽度和泛音扩展
工作流程
实时可视化
•波形显示
•频谱分析仪
•颗粒可视化
•层位置指示器
实时录制
• 高品质 PCM 录制
• 可配置采样率和位深度
• 实时监听
导出
• WAV/MP3 导出
• 可配置设置
• 高品质编码
完美适用于:
• 暗黑氛围音乐和仪式音乐制作人
• 从事氛围音乐创作的声音设计师
• 寻求不断演变音色质感的电子音乐家
• 探索颗粒合成的实验艺术家
Professional Granular Synthesis for Dark Ambient Soundscapes
Occult Audio Engine is a granular synthesis application for creating evolving pads, drones, and ambient textures. It transforms audio samples into continuous soundscapes.
The library includes:
•Troath singing: deep and dark troath singing records
•Chants layers: layered vocal textures for depth and brightness, as well melody modulations instead of static drones
•Instruments layers: bowed strings, jaw harps, horns, bells, rattles and didgeridoo
•Miscellaneous: experimental and atmospheric elements divided into low freq drones and mid-hight freq textures
In addiction, you can load your own samples into any of the three layers to build complex, evolving textures.
Three independent layers, each with:
•Independent sample loading: load different samples per layer
•Granular synthesis controls: grain size, overlap, stretch, rate, and pitch
•Layer-specific filters: per-layer cutoff and resonance
•Saturation: adjustable warmth and harmonic enhancement
•Independent dry/wet reverb control: blend dry and wet per layer
•Stereo width: per-layer panning control
•Reverse playback: per-layer direction control
Layer samples together to create dense, evolving textures. Each layer can use different samples, parameters, and effects.
Advanced Grain Processing
•Window functions: Harmonic (smooth exponential) and Blackman (spectral shaping)
•High overlap (90%+): seamless blending
•Organic variation: subtle jitter, timing drift, micro-pitch, and grain size variation to reduce repetitive patterns
•Seamless looping: buffer wrapping for continuous playback
Sound Design Tools
Reverb Engine
•Diffusion network with multiple delay taps
•Configurable reverb amount per layer (0–200%)
•Lowpass and highpass filtering for warmth and clarity
Layer Filters
•Per-layer cutoff and resonance
•Real-time parameter control
•Independent filter settings per layer
Saturation
•Adjustable warmth and harmonic enhancement
•Ultra-gentle saturation for clean pads
•Per-layer control
Stereo Width
•Per-layer panning control
•Stereo spread for spatial depth
•Independent width per layer
Ritual Macros
•Breath: density modulation
•Chant: micro-pitch and timing variation
•Presence: stereo width and harmonic spread
Workflow
Real-Time Visualization
•Waveform display
•Spectrum analyzer
•Grain visualization
•Layer position indicators
Live Recording
•High-quality PCM capture
•Configurable sample rates and bit depths
•Real-time monitoring
Export
•WAV/MP3 export
•Configurable settings
•High-quality encoding
Perfect For
•Dark ambient and ritual music producers
•Sound designers working on atmospheric content
•Electronic musicians seeking evolving textures
•Experimental artists exploring granular synthesis
TeamBTCR


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