[三维空间音频创意运动引擎工具] TONSTURM SpinTracer v1.5.0-R2R [WiN](9.19MB)

Team R2R | 20 June 2026 | 9.19 MB

安装方法:直接安装,免激活版本。

SpinTracer 可实现对声音的实时控制,让您通过鼠标移动在三维空间中操控音频。其内置的创意动态引擎提供了一个动态层,可将这些音源操控成引人入胜的几何图案或随机的、类似蜂群的纹理。

1.5版本的主要更新:

多球颤音模块;
基于距离的调制;
背景网格;
改进的高度可视化;
双行参数布局;
干湿信号交叉模式。

更新日志:

点击查看

v1.5.0
新增功能和改进:
– 响应式背景网格:新增的舞台网格有助于可视化音色的空间比例,包括舞台大小、尺寸变化和当前缩放级别。
– 改进的球体高度可视化:球体高度现在以更清晰的视觉方式显示,使用户更容易理解舞台内每个球体的垂直位置。
– 改进的控制布局:最大速度和力度现在直接位于画布上方,方便在演奏或调整音色时进行操作。
– 双行参数布局:参数部分现在分为两行,布局更加清晰。第一行包含与运动相关的控制,第二行包含多普勒 DSP 参数、输出部分和干/湿信号控制。
– 输入扩展:新增的输入扩展控制可对各个输入通道或球体应用微小的延迟偏移。这有助于消除信号的相关性,并创建更宽广、更扩散的空间纹理。
– 新增多球体颤音模块:新增的颤音模块允许根据空间运动进行节奏音量调制。
– 基于距离的颤音范围:范围控件定义了基于距离的颤音调制发生的区域。外圈代表最小值,而监听器位置代表最大值。
– 追踪器模式和球体模式:在追踪器模式下,颤音速率由追踪器对象与监听器之间的距离控制。追踪器越靠近监听器,颤音速度越快。在球体模式下,每个球体的颤音速率根据其与监听器的距离单独控制。
– 追踪器模式下的球体速率偏移:在追踪器模式下,所有球体可以共享相同的颤音速率,也可以使用略微偏移的速率,以获得更宽广、更具动态感的调制效果。
– 颤音曲线控制:曲线参数更改距离与颤音速率之间的映射关系,允许线性、指数或反向响应。
– 基于距离的干/湿信号量:颤音深度或湿信号量也会随物体距离而变化,使效果强度随位置而增强或减弱。
– 干/湿输出模块中的分频模式:干/湿输出模块现在新增了分频模式。低于选定分频点的信号保持干声,高于该频率的信号则进行湿声处理。

女巫说,

*运行不需要iLok许可证管理器。

SpinTracer enables real-time control of sound, allowing you to move audio through three-dimensional space with your mouse movements. The integrated creative motion engine provides a dynamic layer for manipulating these sources into mesmerizing geometric patterns or random, swarm-like textures.

Key Updates in Version 1.5:

Multi-Orb Tremolo module.
Distance-based modulation.
Background grid.
Improved height visualization.
Two-row parameter layout.
X-Over Dry/Wet mode.

Changelog:

Click to view

v1.5.0
New Features and Improvements:
– Responsive Background Grid: A new stage grid helps visualize the spatial scale of the patch, including stage size, dimension changes, and the current zoom level.
– Improved Orb Height Visualization: Orb height is now visually indicated more clearly, making it easier to understand the vertical position of each orb inside the stage.
– Improved Control Layout: Maximum Speed and Force are now placed directly above the canvas, making them easier to reach while performing or adjusting a patch.
– Two-Row Parameter Layout: The parameter section is now split into two clearer rows. The first row contains motion-related controls, while the second row contains the Doppler DSP parameters, output section, and dry/wet controls.
– Input Spread: Added a new Input Spread control that applies small delay offsets across the individual input channels or orbs. This helps decorrelate the signal and creates a wider, more diffuse spatial texture.
– New Multi-Orb Tremolo Module: A new tremolo module has been added, allowing rhythmic volume modulation based on spatial movement.
– Distance-Based Tremolo Range: The Range control defines the area where distance-based tremolo modulation takes place. The outer range represents the minimum value, while the listener position represents the maximum value.
– Tracer Mode and Orb Mode: In Tracer Mode, the tremolo rate is controlled by the distance between the tracer object and the listener. The closer the tracer moves to the listener, the faster the tremolo becomes. In Orb Mode, the tremolo rate is controlled individually for each orb based on its own distance to the listener.
– Per-Orb Rate Offset in Tracer Mode: In Tracer Mode, all orbs can either share the same tremolo rate or use slightly offset rates per orb for a wider and more animated modulation effect.
– Tremolo Curve Control: The Curve parameter changes how distance is mapped to the tremolo rate, allowing linear, exponential, or inverse-style responses.
– Distance-Based Dry/Wet Amount: The tremolo depth or wet amount can also follow the object’s distance, allowing the effect to become stronger or weaker depending on position.
– X-Over Mode in Dry/Wet Output Module: The Dry/Wet and Output module now includes an additional X-Over mode. Everything below the selected crossover frequency remains dry, while everything above it is processed wet.

A witch says,

* iLok License Manager isn’t required to run.

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