
MOCHA | 22 December 2025 | 3.9 MB
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颗粒自动机
Grain of Life 是一款音频效果插件,它将颗粒处理与康威生命游戏相结合。一个实时运行的元胞自动机,当扫描线穿过时,每个“活细胞”都会在立体声场中触发一个音频颗粒。无需任何操作,你的纹理就会不断演变、变异和呼吸。
你可以直接在网格上绘制细胞,也可以随机生成细胞来快速上手。插件提供三种规则集供你选择:经典的康威规则集用于生成不断演变的图案,珊瑚规则集用于生成密集扩展的纹理,迷宫规则集用于生成复杂的稳定状态纹理。你还可以通过调整颗粒的大小、密度、音高间隔、反向概率、滤波等参数来塑造颗粒的形状。
:: 功能 ::
• 网格大小 – 生命网格的分辨率。
• 扫描速率 – 扫描线每秒扫描网格的次数。
• 颗粒大小 – 每个音频颗粒的持续时间。
• 密度 – 扫描时,活动细胞触发颗粒的概率。
• 音程混合 – 音调偏移颗粒在音乐音程(-5、+7、+12 个半音)上的概率和范围。
• 缓冲时间 – 音频缓冲区的长度。
• 随机化 – 随机化每个颗粒的位置、音调和声像。
• 包络 – 调整颗粒的振幅窗口。
• 反向播放 – 颗粒反向播放的概率。
• 滤波器 – 基于位置的低通滤波器强度。网格顶部 = 明亮,底部 = 黑暗。
• 混响 – 颗粒输出的立体声混响混合。
• 干湿比 – 原始输入和颗粒效果之间的平衡。
• 细胞年龄 – 细胞会随着视觉变化而老化(蓝色→红色),老化的细胞播放音量较小,并在康威模式下经过 20 代后死亡。
• 冻结 – 停止缓冲区录制并循环播放当前内容。
• 生命规则 – 具有不同模式行为的不同元胞自动机规则集。(康威/珊瑚/迷宫)
GRANULAR AUTOMATA
Grain of Life is an audio effect plugin that fuses granular processing with Conway’s Game of Life. A cellular automaton runs in real time where every living cell triggers a grain of audio in the stereo field as the scan line passes through. Your textures evolve, mutate, and breathe without you touching a thing.
Draw cells directly on the grid or randomize to get started. Choose from three rule sets: classic Conway for evolving patterns, Coral for dense expanding textures, or Maze for intricate steady-state complexity. Shape your grains with controls for size, density, pitch intervals, reverse probability, filtering, and more.
:: FEATURES ::
• Grid Size – Resolution of the Life grid.
• Scan Rate – How many times per second the scan line sweeps the grid.
• Grain Size – Duration of each audio grain.
• Density – Probability that an active cell triggers a grain when scanned.
• Interval Mix – Chance and range of pitch-shifted grains at musical intervals (-5, +7, +12 semitones).
• Buffer Time – Length of the audio buffer.
• Spray – Randomizes grain position, pitch, and pan per grain.
• Envelope – Shapes grain amplitude window.
• Reverse – Probability that a grain plays backwards.
• Filter – Position-based lowpass filter intensity. Top of grid = bright, bottom = dark.
• Reverb – Stereo reverb mix on the granular output.
• Dry/Wet – Balance between original input and granular effect.
• Cell Age – Cells age visually (blue→red), older cells play quieter, and die after 20 generations in Conway mode.
• Freeze – Stops buffer recording and loops current contents.
• Life Rules – Different cellular automaton rule sets with distinct pattern behaviors. (Conway / Coral / Maze)
MOCHA


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