
FREE | WiN MAC | 27.8 MB
安装方法:只需安装,尽情享受!
ANCHOR 是 quietformat 出品的一款混音平衡工具,用于补偿处理器和插件链引起的电平变化。它旨在帮助您聆听均衡器、压缩器、饱和器、削波器、限制器或母带处理链的实际效果,而不会被输出音量的波动所迷惑。
其工作流程使用两个链接的插件:处理器前的 ANCHOR START 和处理器后的 ANCHOR END。在连续播放建立参考信号后,END 会比较处理前后信号的匹配部分,并应用一个宽带增益微调。
这使得 ANCHOR 适用于单个插入效果器、完整的音轨链、总线、混音总线和母带处理链,因为在这些情况下,即使是微小的电平变化也可能导致决策偏差。START 是位透明的,而 END 则会调整增益,而不会试图撤销均衡器调整、压缩效果、谐波、瞬态、立体声成像或空间处理。
主要功能:
– 配对的 ANCHOR START 和 ANCHOR END 工作流程,用于检查处理器或完整的插件链。
– 自动宽带增益微调,补偿处理相关的电平变化。
– 位透明的 START 实例可在不改变输入音频的情况下捕获参考信号。
-END 实例在连续播放构建参考信号后,比较匹配的前后片段。
– 支持单个插件、完整插件链、音轨、总线、混音总线和母带处理链。
– 保留 EQ 音色、动态、谐波、瞬态、立体声像和空间处理,而非使混音扁平化。
– 支持 macOS 和 Windows 系统,两个平台均支持 VST3,macOS 系统支持 AU。
ANCHOR is a mix-balance utility from quietformat that compensates for level shifts caused by processors and plugin chains. It is built for hearing what an EQ, compressor, saturator, clipper, limiter, or mastering chain is actually doing without being fooled by louder-or-quieter output.
The workflow uses two linked plugins: ANCHOR START before the processor and ANCHOR END after it. After continuous playback builds a reference, END compares matching sections of the before and after signal and applies one broadband trim gain.
That makes ANCHOR useful on individual inserts, full track chains, buses, mix buses, and mastering chains where a small level change can bias a decision. START is bit-transparent, while END adjusts the gain without trying to undo EQ moves, compression behavior, harmonics, transients, stereo imaging, or spatial processing.
Key Features
– Paired ANCHOR START and ANCHOR END workflow for checking processors or full plugin chains.
– Automatic broadband trim gain compensates for processing-related level changes.
– Bit-transparent START instance captures the reference without altering the incoming audio.
– END compares matching before-and-after sections after continuous playback builds a reference.
– Works around individual plugins, complete chains, tracks, buses, mix buses, and mastering chains.
– Preserves EQ tone, dynamics, harmonics, transients, stereo image, and spatial processing rather than flattening the mix.
– macOS and Windows support with VST3 on both platforms and AU on macOS.


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