[枪械音效素材库] Boom Library Tactical Guns Designed [WAV]

P2P | 17 September 2026 | 1.12 GB

警察使用。军队配发。
罪犯盗窃。
机枪、手枪、步枪和霰弹枪,均取材于真实军用武器。

当剧本需要侦探的配枪、小队的制式步枪或罪犯实际使用的枪支时,大多数音效库提供的枪声都是按口径分类的,却不说明使用者是谁,以及使用原因。“战术枪械”的理念则截然不同:其收录的25种武器均由警察使用、军队配发或罪犯使用。一次购买即可满足警匪片、军事场景和犯罪黑帮场景的需求,每个场景都基于角色实际使用的武器,并且几乎每把枪都录制了相应的操作音效。

携带、配发、被盗。
《战术枪械》一书中收录的每一件武器,都曾被警察携带、配发给军队或被犯罪分子使用。这才是每件武器入选的原因,而非仅仅取决于口径或类别。

武器操作音效逐一匹配
几乎每种武器都配有专属的录制操作音效:抓取、更换弹匣、保险、装弹。这是开枪前的声音,也是角色在开枪前展现其熟练或绝望程度的关键所在。

二十八个通道,多种距离:
每个镜头都通过多达二十八个通道进行拍摄,从近距离到一百米远,并以八个不同的视角呈现。在室内镜头和屋顶视角之间切换,使用的素材均来自实际拍摄的相应视角。

专为任何制作流程打造:
UCS标记的元数据确保每种武器和射击模式都能在DAW、视频编辑器和游戏引擎中通用。尤其对于战术和执法类游戏,单次射击仍然可以触发,以支持事件驱动的物理系统。

近距离、远距离、重型和机械混合
设计层包含 850 多个预组装序列,每个序列对应一个武器类别(突击步枪、机枪、手枪、步枪、霰弹枪和冲锋枪),每个序列都混合为近距离、远距离、重型和机械变体,涵盖单发、连发和全自动射击。

每个设计序列都是由相同的构建套件元素构建而成
,这些元素 来自构建套件中提供的相同镜头和操作记录,而不是单独制作的,因此混音反映了整个库中相同的武器和相同的录制细节。

我们记录了什么

点击查看

《战术枪械》
收录了25种被警方使用、军队配发或被犯罪分子使用的武器。在研究过程中,每种武器的实际使用情况都经过公开资料的核实,这也是最终入选这25种武器的依据之一,而非仅仅基于口径。对于无法核实的武器服役记录,本书仅根据其性能和规格进行描述,而非做出任何无法证实的说法。

突击步枪:
AK-47、
FN FAL、
HK G36、
IMI Galil、
M16、
SIG MCX、
Steyr AUG、
Tavor TAR-21;

冲锋枪和霰弹枪:
RAK PM63、
UZI

VZ 61 Skorpion 、
Kel-Tec KSG、
Remington 870

Saiga-12;

机枪和步枪:
M60、
MG3、
PKM、
AWM、
M14、
M82A1

SVD Dragunov

手枪和左轮手枪:
Arsenal Firearms Strike One、
Glock 17

IMI Desert Eagle、
Smith & Wesson Model 29

拍摄环节:
拍摄环节同时在多达 28 个通道上录制每个镜头,每个视角都与射手的距离相对应。领口和手腕上的 DPA 4062 麦克风(均为 0 米)用于捕捉身体细节。AB 视角在三个距离下使用三对不同的麦克风进行录制:Sennheiser MKH 416 麦克风距离 1 米,Audix D6 麦克风置于射手和枪口之间距离 2 米,DPA 4007 麦克风距离 3 米。MS 视角在两个距离下进行录制:Sanken CMS50 麦克风距离 5 米,Sennheiser MKH8050/MKH30 麦克风距离 15 米。XY 视角也在另外两个距离下进行录制:Sennheiser MKH8050 麦克风距离 5 米,Sony PCM 输出麦克风距离 100 米。Schoeps ORTF3D 麦克风(20 米)和 Sennheiser AMBEO VR 麦克风(50 米)用于添加 3D 录制功能,以支持沉浸式格式。每个镜头都提供八个指定视角:衣领、手腕、AB、MS、XY、Ambisonic (AmbiX) 和 ORTF3D 高/低。录制设备中还包含一对肩高 DPA 4062 麦克风,但并未单独提供其视角文件。

操控性测试环节
另一组测试环节专门针对枪支操控,重点在于射击时枪械发出的机械声响,而非射击本身。测试内容包括握持武器、操作保险、装卸弹匣、快速和慢速换弹。在条件允许的情况下,每支枪械的测试环节都会进行录制。但有两个例外,使用了公开的替代操控方式,而非专门的测试环节:Kel-Tec KSG 使用 SPAS-15 的操控方式,Tavor TAR-21 使用 AKS-74U 的操控方式。

设计层
是最后构建的,它将原始镜头和处理素材按类别和强度(近景、远景、重影和机械)混合成现成的序列。最终的素材库涵盖了组件级工作流程和快速预组装工作流程。

这个枪声库有何特别之处?
核心问题:

大多数枪声库都按口径或武器类型分类,仅此而已。9毫米子弹就是9毫米子弹,无论它出现在警匪片、战争片还是劫案片中。“战术枪声库”则另辟蹊径:究竟是谁在使用这种武器?这又会对它出现的场景产生什么影响?侦探手中的格洛克17和士兵肩上的AK-47并非可以互换的枪声,它们代表着不同的角色。正是这种现实世界的背景,而非单纯的口径,决定了哪些武器被收录在这个枪声库中。

三个世界,一座武器库
战役本身的结构就明确地阐述了这一点:武器库中的每件武器都属于三个世界之一:警察使用的、军队使用的,或是罪犯使用的。以下重点介绍每个世界中的部分武器;完整的武器库详解将在下文中呈现。

格洛克17手枪
自1982年起一直是奥地利军队的制式手枪,并在美国和欧洲的警察部门广泛使用。雷明顿870霰弹枪曾长期是美国执法部门的标准巡逻枪:属于传统装备,而非当今标准,因为许多部门后来都改用了巡逻步枪。这些都是街头实战武器:用于监视、突袭或处理交通事故。

AK-47步枪
历史上是世界上使用最广泛的步枪,在俄罗斯军队以及非洲和东欧各国军队中广泛服役。PKM步枪在班组支援方面也占据着同样的地位,其应用遍及东欧、非洲和中东地区。AWM步枪被英国武装部队采用为远程狙击步枪,装备于第16空降突击旅、皇家海军陆战队和皇家空军团。其他制式步枪还包括FN FAL、SIG MCX和M14。HK G36步枪自1997年以来一直是德国联邦国防军的制式步枪;IMI Galil步枪曾为以色列步兵服役数十年,并被哥伦比亚和南非(以Vektor R4的名称)采用为制式步枪;M16步枪自1964年以来一直是美国武装部队的制式步枪,至今仍在数十个盟国军队中服役。斯太尔AUG是奥地利、爱尔兰、卢森堡和突尼斯的现役制式步枪;而塔沃尔TAR-21于2018年成为以色列国防军的制式步兵步枪。

VZ 61“蝎式
冲锋枪是本枪库中被证实用于犯罪活动最严重的武器:爱尔兰共和军、意大利红色旅、红军派,以及近期瑞典和英国的有组织犯罪团伙都曾使用过它。AK-47步枪也位列其中,它是世界上流通最广泛的步枪之一。乌兹冲锋枪之所以被贴上“犯罪武器”的标签,更多是源于流行文化和人们对它的喜爱,而非确凿的犯罪记录;我们之所以将其列入其中,正是基于这种理解,而非夸大其词。

全套武器库
库中的 25 种武器中有 22 种拥有充分的现实世界证据,足以将它们归入三个世界中的一个或多个;其余的武器则因其音效和技术特性而被收录,但没有附带任何未经证实的证据。

距离与视角
距离和视角范围解决了另一个实际问题。场景很少会停留在同一个距离或同一个摄像机位置,重新录制或调整音调来伪造另一个视角会产生可闻的音效。通过多达 28 个通道捕捉从近距离到 100 米范围内的所有镜头,意味着从室内切换到屋顶视角时,使用的是为该视角录制的真实素材,而不是近似值。

操控层
操控层处理的是枪声前后发生的一切,而这往往才是真正打动观众的关键所在。角色检查保险、操作滑套或在压力下重新装弹,比枪声本身更能向观众传达角色的心理状态。针对每种武器进行相应的操控处理,可以将静态的道具音效转化为生动的表演。

应用场景:
– 需要符合实际警用标准的手枪和巡逻霰弹枪的警匪剧和犯罪剧场景
– 需要真实制式步枪和班组支援武器的战争和军事电影及电视剧
– 需要具有真实犯罪记录的武器的有组织犯罪、抢劫和贩毒场景
– 游戏音频团队构建战术或执法战斗系统,需要真实地展现手枪和霰弹枪的分布,而不是又一堆步枪
– 剪辑师在同一场枪战中切换室内外或近景远景镜头

提示:
– 首先将武器与场景的现实逻辑相匹配(谁会实际携带这件武器),然后再匹配声音。使用“携带”、“配发”或“使用”是快速从 25 种武器中筛选出合适武器的方法
– 对于第一人称或近距离室内镜头,使用衣领或手腕视角,然后在远处切换到 AB 或 ORTF3D 视角来拍摄同一场景,而不会出现声音上的接缝

– 在镜头拍摄前叠加操作录音,以便在场景转换前营造紧张感;检查弹匣或保险的咔哒声听起来更像是角色扮演,而不仅仅是机械动作

– 先使用设计好的混音进行快速剪辑,然后当场景需要混音未涵盖的视角时,再切换到构建工具包中的镜头和操作元素。

兼容软件:
这款 BOOM 生物音效库以 WAV 文件格式提供,这意味着您可以在任何能够处理此文件类型的软件中导入和使用它们。

丰富的元数据嵌入
为了给您提供最快捷、最简便的工作流程,所有文件都包含详尽的元数据,例如文件描述和关键词,方便您快速找到所需的声音。音频管理工具可以读取和处理这些元数据。

根据新的UCS标准

CARRIED BY POLICE. ISSUED TO ARMIES.
STOLEN BY CRIMINALS.
Machine Gun, Pistol, Rifle and Shotgun Sounds From Real Service Weapons

When a script calls for a detective’s sidearm, a squad’s service rifle, or the gun a criminal actually carries, most libraries hand you gunfire sorted by caliber, with no sense of who would use it or why. TACTICAL GUNS starts from a different premise: every one of its 25 weapons is carried by police, issued to armies, or used by criminals. One purchase covers a police procedural, a military scene, and a criminal underworld sequence, each one built from the actual weapons those characters would carry, with matched handling recorded for almost every one.

Carried. Issued. Stolen.
Every weapon in TACTICAL GUNS is one carried by police, issued to armies, or used by criminals. That’s the reason each weapon made the list, not caliber or category alone.

Matched Handling, Weapon by Weapon
Almost every weapon ships with its own recorded handling: grab, mag change, safety, reload. That’s the sound before the shot, the detail that makes a character read as competent, or desperate, before they ever fire.

Twenty-Eight Channels, Multiple Distances
Every shot is captured across up to 28 channels, from point-blank out to 100 meters, delivered across eight named perspectives. Cut between an interior take and a rooftop vantage point using material actually recorded for that perspective.

Built for Any Production Pipeline
UCS-tagged metadata keeps every weapon and fire mode addressable across DAWs, video editors, and game engines alike. For tactical and law-enforcement titles specifically, individual shots stay triggerable for event-driven, physics-based systems.

Close, Distant, Heavy, and Mechanical Mixes
The Designed layer contains 850+ pre-assembled sequences per weapon category (assault rifles, machine guns, pistols, rifles, shotguns, and submachine guns), each mixed as Close, Distant, Heavy, and Mechanical variants across single shots, bursts, and full auto.

Built From the Same Construction Kit Elements
Every Designed sequence is built from the same shot and handling recordings available in the Construction Kit, not separately produced, so the mixes reflect the same weapons and the same recorded detail throughout the library.

What We Recorded

Click to view

Why These Weapons
TACTICAL GUNS records 25 weapons chosen for being carried by police, issued to armies, or used by criminals. Each one’s real-world use was checked against public sources during research, part of the same premise that shaped which 25 weapons made the library, not caliber alone. Where a weapon’s service record couldn’t be verified, it’s described by sound and specification only, not by a claim the library can’t support.

Assault Rifles
AK-47
FN FAL
HK G36
IMI Galil
M16
SIG MCX
Steyr AUG
Tavor TAR-21

Sub Machine Guns & Shotguns
RAK PM63
UZI
VZ 61 Skorpion
Kel-Tec KSG
Remington 870
Saiga-12

Machine Guns & Rifles
M60
MG3
PKM
AWM
M14
M82A1
SVD Dragunov

Pistols & Revolvers
Arsenal Firearms Strike One
Glock 17
IMI Desert Eagle
Smith & Wesson Model 29

The Shot Sessions
The shot sessions captured every take across up to 28 channels simultaneously, each perspective tied to its own distance from the shooter. DPA 4062 mics on the collar and wrist (0m each) captured on-body detail. The AB perspective was recorded at three distances with three different pairs, Sennheiser MKH 416 at 1m, Audix D6 between shooter and muzzle at 2m, and DPA 4007 at 3m. The MS perspective was recorded at two distances, Sanken CMS50 at 5m and Sennheiser MKH8050/MKH30 at 15m, and the XY perspective at two more, Sennheiser MKH8050 at 5m and Sony PCM out at 100m. Schoeps ORTF3D (20m) and a Sennheiser AMBEO VR mic (50m) added 3D capture for immersive formats. Each shot is delivered across eight named perspectives: Collar, Wrist, AB, MS, XY, Ambisonic (AmbiX), and ORTF3D High/Low. A DPA 4062 pair at shoulder height was part of the recording rig too, but isn’t delivered as its own perspective file.

The Handling Sessions
A separate set of sessions covered handling, the mechanical sounds around the shot rather than the shot itself. Grabbing the weapon, working the safety, loading and unloading the magazine, reloading fast and slow. This was recorded per weapon wherever practical. Two exceptions use disclosed substitute handling instead of a dedicated session: the Kel-Tec KSG uses SPAS-15 handling, and the Tavor TAR-21 uses AKS-74U handling.

The Designed Layer
The Designed layer was built last, mixing the raw shot and handling material into ready sequences by category and intensity: Close, Distant, Heavy, and Mechanical. The finished library covers both the component-level workflow and the fast, pre-assembled one.

What’s so special about this library?
The Core Question

Most gunfire libraries sort their content by caliber or weapon type and stop there. A 9mm shot is a 9mm shot, regardless of whether it belongs in a police procedural, a war film, or a heist. TACTICAL GUNS starts from a different question: who actually carries this weapon, and what does that mean for the scene it’s dropped into? A Glock 17 in a detective’s hand and an AK-47 slung over a soldier’s shoulder aren’t interchangeable gunfire, they’re different characters, and that real-world context, not caliber alone, is what shaped which weapons are in this library.

Three Worlds, One Library
The campaign’s own structure makes the point concrete: every weapon in the library belongs to one of three worlds: carried by police, issued to armies, or used by criminals. The highlights below cover a few from each; the full arsenal breakdown follows them.

Carried by Police
The Glock 17 has been standard issue for the Austrian military since 1982 and is carried widely across police departments in the US and Europe. The Remington 870 was long the standard patrol shotgun in American law enforcement: heritage service, not current-day standard, as many departments have since shifted to patrol rifles. These are the street-level weapons: a stakeout, a raid, a traffic stop that goes wrong.

Issued to Armies
The AK-47 is, historically, the most widely used rifle in the world, in heavy and ongoing service across Russian forces and militaries throughout Africa and Eastern Europe. The PKM holds the same territory in a squad support role, confirmed across Eastern Europe, Africa, and the Middle East. The AWM was adopted by the British Armed Forces as its long-range sniper rifle, fielded by the 16 Air Assault Brigade, the Royal Marines, and the RAF Regiment. The set is rounded out by service rifles including the FN FAL, SIG MCX, and M14. The HK G36 has been standard issue for the German Bundeswehr since 1997; the IMI Galil served Israeli infantry for decades and was adopted as the standard army rifle of Colombia and South Africa (as the Vektor R4); the M16 has been the standard rifle of the US Armed Forces since 1964 and remains in service with dozens of allied militaries; the Steyr AUG is the current standard rifle of Austria, Ireland, Luxembourg, and Tunisia; and the Tavor TAR-21 became the standard infantry rifle of the Israel Defense Forces in 2018.

Used by Criminals
The VZ 61 Skorpion is the strongest weapon in this library for documented criminal use: confirmed use by the IRA, the Italian Red Brigades, the Red Army Faction, and, more recently, organised crime gangs in Sweden and the UK. The AK-47 belongs here too, as one of the most trafficked rifles in the world. The Uzi carries a “criminal gun” reputation that owes more to pop culture and desirability than to a documented crime record; it’s included here on that understanding, not overstated.

The Full Arsenal
Twenty-two of the library’s 25 weapons carry a documented real-world claim strong enough to place them in one or more of the three worlds; the rest are included for their sound and technical profile, without an unsupported claim attached.

Distance and Perspective
The distance and perspective range solves a separate, practical problem. A scene rarely stays at one distance or one camera position, and re-recording or pitch-shifting a single perspective to fake another is audible. Capturing every shot across up to 28 channels, from point-blank to 100 meters, means the cut from an interior to a rooftop vantage point uses real material recorded for that exact perspective, not an approximation of it.

The Handling Layer
The handling layer addresses what happens before and after the shot, which is often what actually sells a scene. A character checking the safety, working a slide, or reloading under pressure tells the audience more about their state of mind than the gunfire itself. Matched per weapon, that handling turns a static prop sound into a performing one.

Use cases:
– Police procedural and crime drama scenes needing service-accurate sidearms and patrol shotguns
– War and military film and TV needing real service rifles and squad support weapons
– Organised crime, heist, and trafficking sequences needing weapons with a real criminal-use record
– Game audio teams building tactical or law-enforcement combat systems that need real spread across sidearms and shotguns, not another pile of rifles
– Editors cutting between interior and exterior or near and far camera positions within the same gunfight

Tips:
– Match the weapon to the scene’s real-world logic first (who would actually carry this), then to the sound. Carried, issued, or used is the fastest way to narrow 25 weapons down to the right one
– Use the Collar or Wrist perspective for a first-person or close interior cut, then switch to the AB or ORTF3D perspective at distance for the same event without an audible seam
– Layer the handling recordings ahead of the shot to build tension before a scene turns; a mag check or a safety click reads as character, not just mechanics
– Start from a Designed mix for a fast edit, then drop down to the Construction Kit shot and handling elements when a scene needs a perspective the mix doesn’t cover

COMPATIBLE SOFTWARE
This BOOM Library of creature sounds comes as WAV files, meaning you can import and work with them in any software that can handle this file type.

RICH METADATA EMBEDDED
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools.

ACCORDING TO THE NEW UCS STANDARD

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