[Falcon扩展音色库预置环境氛围音效FX]UVI Soundbank Whoosh FX v1.1.4(1.37GB)

Team DECiBEL | 10 January 2025 | 1.37 GB

安装方法:

1、安装激活采样器:UVI UVI Workstation v4.0.0 [WiN]
2、在软件菜单设置里添加包含.ufs的音色库文件夹路径
3、将R2R里的激活证书拷贝到:C:/ProgramData/UVI/R2R(显示隐藏文件)
4、重启开启 UVI Workstation

Whoosh FX 由声音设计师打造,专为声音设计师打造,是一款易于掌握且功能强大的工具,可用于生成各种运动、风声和呼啸式效果。您可以设置时长,自定义 3 个独立图层,其中包含丰富的噪音和纹理音效,包括空气、电气、火金属、管弦乐、水、风等类别,还可以选择包络预设或使用鼠标绘制,添加运动、多普勒效果,使用变形元音滤波器转换声音,并添加录音棚级效果,包括卷积器、数字均衡器、延迟、红外混响、限制器等。Whoosh FX 提供丰富的功能,并拥有清晰直观的界面,轻松生成各种音效,从用于动态图形、电视和电影的同步音效,到用于音乐和环境应用的丰富动感音床。

Whoosh FX 的核心是 3 个声源:噪声、纹理 1 和纹理 2。这 3 个声源完全可配置,具有控制振幅和滤波器的独立包络(位于用户界面中央)、多模式滤波器、立体声位置、倾斜度、音高和音量控制,可帮助您快速创建各种不同的声音。

噪声层包含 11 种合成噪声可供选择,包括带状噪声、S+H 噪声、紫色噪声、蓝色噪声、白色噪声、粉色噪声、棕色噪声、洛伦兹噪声、罗斯勒噪声、逻辑噪声和正弦噪声。同时,纹理 1 和纹理 2 层添加了专为 Whoosh FX 创建的多种专用现场录音和合成声源。声音按类别组织,包括空气声、扭曲声、电声、火声、效果声、材质声、金属声、马达声、噪音声、管弦乐声、摇滚声、闪光声、合成器声、水声和风声,并且可以独立地以 +/- 24 个半音进行音高调整。
每个图层可以拥有独特的滤波模式(LP、梳状或 HP)和截止频率,并且可以单独编辑或同时编辑所有图层。选择底部的“Sources”选项卡,您将找到用于控制噪声和纹理类型的控件,以及特定于图层的参数,例如平移、倾斜、音高和宽度。纹理 1 和 2 均包含“随机化”和“撤消”按钮,方便您随机获得灵感,并在超出范围时快速返回。

Created by and for sound designers, Whoosh FX is an easy-to-master yet powerful tool for generating all manner of movement, wind and whoosh-type effects. Set duration, customize 3 discrete layers with a deep selection of noises and textural sounds with categories including air, electrical, fire metal, orchestral, water, wind and more, choose envelope presets or draw them in with your mouse, add movement, doppler effects, transform your sound with a morphing vowel filter, and add studio-grade effects including convolver, digital EQ, delay, IR reverb, limiter and more. Whoosh FX offers a deep feature set packed in a clear and intuitive interface, easily yielding everything from synchronized sound effects for motion graphics, television and films to rich, moving soundbeds for musical and environmental applications.

At the heart of Whoosh FX are 3 sound sources: Noise, Texture 1, and Texture 2. These 3 sources are fully-configurable, with discrete envelopes controlling amplitude and filter (seen in the center of the UI), multi-mode filters, stereo placement, tilt, pitch and level controls, helping you quickly create a huge variety of different sounds.

The Noise layer contains 11 types of synthesized noise to choose from including Band, S+H, Violet, Blue, White, Pink, Brown, Lorenz, Rossler, Logistic and Sinus, meanwhile the Texture 1 and 2 layers add a wide selection of dedicated field recordings and synthesized sound sources created specifically for Whoosh FX. Sounds are organized by category and include Air, Distorted, Electricity, Fire, Fx, Material, Metal, Motor, Noise, Orchestral, Rock, Sparkle, Synth, Water and Wind, and can be independently pitched by +/- 24 semitones.
Each layer can have a unique filter mode (LP, Comb or HP) and cutoff frequency, and can be edited individually or all at once. Selecting the Sources tab at the bottom you’ll find controls for the noise and texture types along with layer-specific parameters such as pan, tilt, pitch, and width. Texture 1 and 2 both include Randomize and Undo buttons allowing for chance inspiration and a quick way back in case you overstep.

Team DECiBEL

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