
Team V.R | 28 July 2026 | WIN: 63 MB | MAC: 97 MB
安装方法:只需安装,免激活版本。
注意事项:
REVERSIDE 是一款功能全面的双引擎全算法混响器,配备几何驱动的 3D 定位和空间化系统。它结合了独立的早期反射和晚期反射引擎,因此您可以分别调整清晰度和混响尾音。将虚拟声源和听众放置在模拟空间中,让房间几何形状影响早期声场和混响尾音的方向特性。您可以将其用作混响器和定位工具,构建一个连贯的舞台,使多个音轨感觉像是属于同一个环境。音高保持调制系统以及每个引擎独立的立体声、滤波器和均衡器,使混响效果丰富细腻,避免了常见的音高模糊。如需快速工作,请使用“简易”页面和预设库;如需进行更深入的设计,请打开反射、位置、扩散、滤波器、均衡器和调制等专用编辑页面。
功能特性:
* 功能全面的双引擎全算法混响器,配备独立且高度可调的早期反射和晚期反射引擎。
* 可深度控制空间、音调、立体声像、时间以及衰减。
* 3D定位,可将虚拟声源和听众放置在模拟声学空间中。
* 有助于为混音中的多种乐器构建连贯的共享空间。
* 受物理启发的房间声学塑形,以及熟悉的音乐混响控制。
* 材质/早期反射和衰减滤波器跟随/匹配模式,用于连接不同引擎的音调特性。
* 14 种独特的扩散模型。
* 两个引擎均配备专用迷你扩散器,以增强密度和质感。
* 早期反射和晚期反射引擎分别具有独立的立体声控制,晚期反射尾音还具有特殊的宽频模式。
* 早期反射到晚期反射的发送控制,可在早期反射链中选择拾取点。
* 立体声塑形、滤波器、均衡器、音高保持调制和灵活的预延迟。
* 根据虚拟空间的几何形状自动计算反射次数和混响时间。
* 可分别切换直达路径、早期反射和晚期反射的3D处理,并提供多种质量模式选择。
* 扩展尾音包络模式,用于创建非指数衰减曲线,尤其适用于大厅模拟。
* 两种控制混响/左右声道 (ER/LR) 和干湿比 (Dry/Wet) 混合的方式:平衡式工作流程或以分贝 (dB) 为
单位的绝对增益,两种视图之间自动转换。* 绝对和相对房间大小模式,以不同方式塑造空间维度。
* 可从混响过渡到共振、回声般的延迟效果。
* 独特的混响密度控制,模拟不规则、分割反射的散射效果。
* 100 多个内部低频振荡器 (LFO),可在保留尾音谐波细节的同时,为算法的多个方面赋予动态效果。
* 丰富的视觉反馈,包括交互式位置显示、专用反射和混响显示,以及用于定向反射模式的角度视图。
* 数百个预设,包括来自 RumbaCodex 和 Nirto (NSONICS) 的贡献。
* 简洁的页面,方便快速调整和基于预设的高效工作流程。
* GPU 渲染的用户界面,可将更多 CPU 资源用于音频 DSP。
* 可本地化的用户界面。
* 用户可自定义的 UI 颜色主题。
* 内置颜色主题预设。
REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment. A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.
Features
* Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
* Deep control over space, tone, stereo image, timing, and decay.
* 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
* Useful for building a coherent shared space for multiple instruments in a mix.
* Physically inspired room shaping plus familiar musical reverb controls.
* Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
* 14 unique diffusion models.
* Dedicated mini diffusers on both engines for extra density and texture.
* Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
* ER-to-LR send control with selectable pickup point in the Early Reflections chain.
* Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
* Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
* 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
* Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
* Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
* Absolute and relative room-size modes for shaping dimensions in different ways.
* Can move from reverb into resonant, echo-like delay effects.
* Unique reverb density control that simulates scattering through irregular, split bounces.
* 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
* Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
* Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
* Easy page for quick adjustments and fast preset-based workflow.
* GPU-rendered user interface that keeps more CPU available for audio DSP.
* Localizable user interface.
* User-adjustable UI color themes.
* Included color theme presets.


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